I don't know if I missed a piece of dialogue mentioning the man in Mauville had it, but I saw no clear reason for the player to go there. There were plenty of people to talk to, and side areas to explore, even if they didn't offer much.
#Pokemon renamer sun full#
(People interviewing you for cool phrases, the game corner, hidden Kecleon, secret bases, etc.)ĭespite that, the world did feel full of NPCs. A few of Hoenn's side gimmicks would have been cool to see. For the most part, the main game was run from point A to B, with a quick gauntlet of trainers between that. I do wish the game had more to do than trainer battles. There was no need for me to go out of my way to build a team with Wally or May, either. I didn't have any issues with the balancing, and I usually could reach items if I needed them. The hex codes for the text colours can be found in the script section MessageConfig, starting at line 301. Try darkening and desaturating the brightness of the base colours. Characters who use the green, yellow, and cyan text colours are almost unreadable. That would at least give you some consistency.įinally, I would suggest tweaking the custom text colours. (I noted them down as pixel density issues in my bug notes.) I would suggest just using the standard gen 4 style following Pokémon, instead. They tend to clash really badly, especially the ones you haven't resized, or have quadrupled. You have a mixture of gen 3 and a spinoff style. (Off the top of my head, I know that the youngster's walk right frames are a bit skewed.) The Pokémon overworlds are a bit strange. The human overworlds are great, but I did notice that some characters didn't have their sprites aligned properly. Try adding some shadows, or some sort of path, so that the player can get an indication of it.
I had no idea it was an entrance, because there was nothing to distinguish it from the rest of the treeline. You need to make the tree entrance to the top of Mt. I didn't encounter (m)any tiling or collision-related errors, so that's a plus! I only have one nitpick with the maps. I think my favourite had to be Route 117. Your recreations of different Hoenn maps are nice to look at. (No lava, no insignia, the main pallet was blue rather than red, etc.) I also noticed that the weather station was still in a traditional gen 3 style, which made it stick out like a sore thumb from the rest of the graphics. There's a little variation in the main office, but nothing to distinguish it as a place where they would hang out. The Neo Magma hideout, for example, is almost entirely walls and a few boxes. On the other, tilesets like the indoors and Neo Magma lab are very bland. On the one hand, I think that the outdoor tileset looks pretty nice. I have mixed feelings on the gen 4 tileset with gen 3 overworlds. Thundaga for Pokemon Essentials tutorials Relic Castle Staff (2021 Winter Game Jam Graphics)īomber Escort by Iconia Fonts (Intro + Chapter Fonts)Īll music are from The Pokemon Company (ORAS + BW) Princess-phoenix (Larvesta and Volcarona Overworlds) Spriters Resource (Pokemon Overworlds + Trainer Sprites) Kingdomtriforce (Edited Magnus Trainer Art) The Pokemon Company (Map Designs from RSE) PDSK Default Tileset: Kyldove & Speed (Outdoor + Indoor Tilesets) "Marin's Scripting Utilities" version 1.5 Marin "Multiple Protagonsists" version v3.0 NettoHikari "Mid Battle Dialogue" version 1.5.1 Golisopod User + Luka S.J "Modular Title Screen" version 2.1 Luka S.J "Luka's Scripting Utilities" version 3.0 Luka S.J.